S.E.E.S.

Stephen's Extracurricular Enrichment Sessions


A Sense of Place

In “The Philosophy of Composition,” (1846) Edgar Allan Poe argues that the short story is the ideal literary form on the grounds that it can be read in a single sitting. If the writer properly calibrates the atmosphere and mood of their story, the effect—especially re: horror—can be spectacular, as an emotional response can build without interruption. I think there’s some validity in what he argues (which some scholars believe was written more as a joke), but I don’t think it applies to games. The physical space in which you play a game—with all its attendant distractions—becomes the game.

As mentioned, the last time I played Silent Hill was in the basement of a two-story townhouse (I used ‘apartment’ in the last entry as more of catch-all). It was spooky as hell. Every creak and squeak were amplified by the layer of dirt separating me from the floors above. These interruptions had a profound impact on the way I experienced the game; I couldn’t help but theorize—in gory detail—about origins of those sounds; which, when coupled the Harry’s trek through Midwich Elementary School, produced an acute feeling of dread.

A decade later I’m playing the game in the comfort of my second-floor bedroom, in bed with my wife and dog. Which is nice, but not without its unexpected terrors. A staticky baby monitor can be just as unnerving as radio white noise.



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