Silent Hill
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Jersey Shore
Apologies for the lack of updates—the Hero daughters were sick this past week, thus derailing my extracurricular activities. Anyway, back to Silent Hill! *cue ominous Yamaoka track* Building on my previous post, in addition to structuring Silent Hill around various school hubs, I’ve always thought that a shore town in the off-season would be a Continue reading
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Back to School
The trivia that Team Silent modeled Midwich Elementary after the school in Kindergarten Cop (1990) is repeated so often that it’s reaching Viggo-Mortenson-broke-toe-kicking-Uruk-hai-helmet levels. Instead, why don’t people question why an ELEMENTARY SCHOOL HAS A CHEMISTRY LAB!? On a more serious note, I feel that schools are such an appropriate setting for Silent Hill games. Continue reading
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Needle in a Haystack
Since I’m committed to playing a lot of fifth-gen games, I’ve got to get used to abstractions of early polygonal graphics. I spent 45 minutes last night trying to find the Library Reserve Key after having scoured every corner of that hellish school. Little did I know but I missed a prompt, obscured by limitations Continue reading
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A Sense of Place
In “The Philosophy of Composition,” (1846) Edgar Allan Poe argues that the short story is the ideal literary form on the grounds that it can be read in a single sitting. If the writer properly calibrates the atmosphere and mood of their story, the effect—especially re: horror—can be spectacular, as an emotional response can build Continue reading
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Silent Hill Indexing Project
One of my favorite Twitter accounts is the Rural Indexing Project, an initiative dedicated to cataloguing architectural and semiological trends in rural America. Not to be “that guy,” but I feel that these spaces, usually devoid of people, occupy a liminal space that’s really compelling. Many of these businesses and residential buildings are at risk Continue reading