Wii U
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Ode to a Wii U Pt. 3
For the final part of this series I want to highlight Nintendo’s transition to HD—who am I kidding? We gotta talk about dual screen gaming. It’s so simple, so intuitive, so quietly revolutionary that it’s a damn shame hardware developers (really just Nintendo) left it behind. The DS, 3DS and Wii U allowed players to Continue reading
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Ode to a Wii U Pt. 2
There was a time when hardware manufacturers expected—even wanted—players to hang out their console’s UI, rather than jump immediately into a game. With the advent of internal storage, companies Sega and Microsoft worked to develop a distinct aesthetic for their products, which manifested in the system architecture. During the next two console generations, Nintendo perfected Continue reading